CF最新一键基址6月21日
秒杀基址 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “11EEF08”)
秒杀 283 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “555EB0”)
无限背包 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “F03E18”)
DIPEngine = 十六到十_2(“4E1FF2”)
敌人生存偏移 = 十六到十_2(“204”)
是否打中偏移 = 十六到十_2(“49890”)
坐标瞬移call = 十六到十_2(“414ED0”)
X坐标 = 十六到十_2(“E0”)
Y坐标 = 十六到十_2(“E4”)
Z坐标 = 十六到十_2(“E8”)
DIRECT = 十六到十_2(“783AD0”)
数组大小 = 十六到十_2(“730”)
本人ID = 十六到十_2(“1E8”)
dx_pos = 十六到十_2(“78EE40”)
是否生化 = 十六到十_2(“4988C”)
本人偏移 = 十六到十_2(“78”)
鼠标Y偏移 = 十六到十_2(“4E8”)
鼠标Y偏移_j = 十六到十_2(“D40”)
OBJECT = 十六到十_2(“1F0”)
IsVisible_ecx_ = 十六到十_2(“773A80”)
IsVisible_call = 十六到十_2(“5DD880”)
dx_in_游戏代码 = 十六到十_2(“460A11”)
w_hook = 十六到十_2(“62268F”)
武器基址 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “1AEAF20”)
玩家数组 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “13422BC”)
FOV 基址 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “1AEC588”)
模式基址 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “EC8F61D4”)
人物基址 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “137C918”)
坐标一级 = 十六到十_2(“354”)
枪击Y偏移 = 十六到十_2(“4E4”)
枪击Y偏移_j = 十六到十_2(“D4C”)
瞬移坐标偏移 = 十六到十_2(“4DC”)
瞬移坐标偏移_j = 十六到十_2(“D2C”)
开枪基址 = 十六到十_2(“775974”)
全图变白 = 十六到十_2(“774F34”)
全图透视 = 十六到十_2(“717B03”)
人物透视 = 十六到十_2(“7972BC”)
人物线条 = 十六到十_2(“7972AC”)
人物高亮 = 十六到十_2(“79728C”)
人物灰色 = 十六到十_2(“79728E”)
幽灵显鬼 = 十六到十_2(“79729C”)
手雷特效 = 十六到十_2(“797314”)
人物模型 = 十六到十_2(“479615”)
坐标地址 = 十六到十_2(“6228D0”)
月光HOOK = 十六到十_2(“622695”)
CALL基址 = 进程_取EXE模块基址(进程ID,“TenRpcs.dll”, “2195E5”)
队友伤害 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “13422D0”)
判断模式 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “0”)
判断武器 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “1374F74”)
自己坐标 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “13B2CC0”)
视角基址 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “13B2CDC”)
BG不掉血 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “13B2CE4”)
龙凤连跳 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “13B3498”)
刷无线电 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “13D7B9C”)
子弹穿墙 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “1AEAF08”)
黄金爆头 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “1AEAE4C”)
人体免疫 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “1AEAF00”)
背包基址 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “13422BC”)
烟雾基址 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “1B10D24”)
后跳加速 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “1AEBCB0”)
无后准星 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “1AECD54”)
狙击准星 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “1AECD5C”)
全屏准星 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “1AECD50”)
雷达角度 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “1AED7B0”)
大厅喊话 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “1AF7698”)
弹道基址 [1] = 进程_取EXE模块基址(进程ID,“cshell.dll”, “653FBC”)
弹道基址 [2] = 进程_取EXE模块基址(进程ID,“cshell.dll”, “653F9C”)
弹道基址 [3] = 进程_取EXE模块基址(进程ID,“cshell.dll”, “0”)
弹道基址 [4] = 进程_取EXE模块基址(进程ID,“cshell.dll”, “C087CC”)
Bypass = 进程_取EXE模块基址(进程ID,“cshell.dll”, “80FC45”)
LTModel = 进程_取EXE模块基址(进程ID,“cshell.dll”, “133F118”)
PlayerptrMgr = 进程_取EXE模块基址(进程ID,“cshell.dll”, “137C8A8”)
汇编子弹穿墙 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “64CFA8”)
秒杀 283 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “555EB0”)
无限背包 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “F03E18”)
DIPEngine = 十六到十_2(“4E1FF2”)
敌人生存偏移 = 十六到十_2(“204”)
是否打中偏移 = 十六到十_2(“49890”)
坐标瞬移call = 十六到十_2(“414ED0”)
X坐标 = 十六到十_2(“E0”)
Y坐标 = 十六到十_2(“E4”)
Z坐标 = 十六到十_2(“E8”)
DIRECT = 十六到十_2(“783AD0”)
数组大小 = 十六到十_2(“730”)
本人ID = 十六到十_2(“1E8”)
dx_pos = 十六到十_2(“78EE40”)
是否生化 = 十六到十_2(“4988C”)
本人偏移 = 十六到十_2(“78”)
鼠标Y偏移 = 十六到十_2(“4E8”)
鼠标Y偏移_j = 十六到十_2(“D40”)
OBJECT = 十六到十_2(“1F0”)
IsVisible_ecx_ = 十六到十_2(“773A80”)
IsVisible_call = 十六到十_2(“5DD880”)
dx_in_游戏代码 = 十六到十_2(“460A11”)
w_hook = 十六到十_2(“62268F”)
武器基址 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “1AEAF20”)
玩家数组 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “13422BC”)
FOV 基址 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “1AEC588”)
模式基址 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “EC8F61D4”)
人物基址 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “137C918”)
坐标一级 = 十六到十_2(“354”)
枪击Y偏移 = 十六到十_2(“4E4”)
枪击Y偏移_j = 十六到十_2(“D4C”)
瞬移坐标偏移 = 十六到十_2(“4DC”)
瞬移坐标偏移_j = 十六到十_2(“D2C”)
开枪基址 = 十六到十_2(“775974”)
全图变白 = 十六到十_2(“774F34”)
全图透视 = 十六到十_2(“717B03”)
人物透视 = 十六到十_2(“7972BC”)
人物线条 = 十六到十_2(“7972AC”)
人物高亮 = 十六到十_2(“79728C”)
人物灰色 = 十六到十_2(“79728E”)
幽灵显鬼 = 十六到十_2(“79729C”)
手雷特效 = 十六到十_2(“797314”)
人物模型 = 十六到十_2(“479615”)
坐标地址 = 十六到十_2(“6228D0”)
月光HOOK = 十六到十_2(“622695”)
CALL基址 = 进程_取EXE模块基址(进程ID,“TenRpcs.dll”, “2195E5”)
队友伤害 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “13422D0”)
判断模式 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “0”)
判断武器 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “1374F74”)
自己坐标 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “13B2CC0”)
视角基址 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “13B2CDC”)
BG不掉血 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “13B2CE4”)
龙凤连跳 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “13B3498”)
刷无线电 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “13D7B9C”)
子弹穿墙 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “1AEAF08”)
黄金爆头 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “1AEAE4C”)
人体免疫 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “1AEAF00”)
背包基址 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “13422BC”)
烟雾基址 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “1B10D24”)
后跳加速 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “1AEBCB0”)
无后准星 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “1AECD54”)
狙击准星 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “1AECD5C”)
全屏准星 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “1AECD50”)
雷达角度 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “1AED7B0”)
大厅喊话 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “1AF7698”)
弹道基址 [1] = 进程_取EXE模块基址(进程ID,“cshell.dll”, “653FBC”)
弹道基址 [2] = 进程_取EXE模块基址(进程ID,“cshell.dll”, “653F9C”)
弹道基址 [3] = 进程_取EXE模块基址(进程ID,“cshell.dll”, “0”)
弹道基址 [4] = 进程_取EXE模块基址(进程ID,“cshell.dll”, “C087CC”)
Bypass = 进程_取EXE模块基址(进程ID,“cshell.dll”, “80FC45”)
LTModel = 进程_取EXE模块基址(进程ID,“cshell.dll”, “133F118”)
PlayerptrMgr = 进程_取EXE模块基址(进程ID,“cshell.dll”, “137C8A8”)
汇编子弹穿墙 = 进程_取EXE模块基址(进程ID,“cshell.dll”, “64CFA8”)
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